PARKOUR PRACTIONER wrote:Can a fellow scout give me some quick tips on survival? I now am killing just fine but I die too much. My best earlier was
16/7/5.
I run
ADV g1
basic RR
KLO SCP
1 basic plate
2 ADV RA
2 ADV PE
I'm remembering to strafe but I cant think of much else to keep me living. Greatly appreciated.
I run min scout so what I am about to tell you is vital since we are the weakest. Amarr is actually better because it has a stronger slot layout to be a balanced scout.
New fit for you:
ADV G1
ARR (higher DPS by far in comparison to the other RR and is cheaper fitting)
Side arm of choice
1x complex dampener
1x Basic/enhanced Armor plate
1x basic/enhanced Kinkat OR Complex Dampener OR another Armor plate
2x basic/enhanced light damage mod
No cloak:
2x compact hives (keep your armor up and ammo available)
STD Flux
other tips:
1) Left to right or figure 8 movement when in a fire fight.
2) Don't shoot at anything unless you can take immediate cover. Sometimes hit detection screws you and you should have killed the guy but now you have to reload, he's at full health, and you have no cover
3) If alone, don't take on anything unless you point your weapon and read the HP it lists. Anything over about 600 you should leave alone. This keeps your kdr a lot less.
4) don't hack, always cover blueberries or someone else trying to hack unless you add a hack module.
5) If you can, don't be afraid to run with heavies and mediums as an "escort". Basically you can use them as protection and watch their 6
6) Don't enter corridors and don't peak in right through the door. Back up and look through the doorway from 30m or so back so you don't get insta beat by heavies or shotty's.
7) Always throw a flux in any place before you enter if you know they are grouped up in there. This is actually why I like the flaylock as a side arm. I can check for RE's far easier and don't waste a nade
8) If you go with 2 armor plates then know that you are slow and you should run more as an assault along side logi's and heavies. If you use the kinkat then you can move at almost 9m/s which is quite good and gives you room to get away losing fights
9) Don't use cloak unless you are proto in Gal Scout. You need the full bonus to cpu and pg for cloaks to be useful
10) You can run with an injector and hives as well if you want the extra points but I don't like being left for 3 seconds without protection. Can't trust blue berries
11) Again, I can't stress how important it is to not engage if there isn't some form of cover that you can take
12) Lose all of the ewar stuff. It's for losers. I'm serious. You don't and shouldn't need it if you r core is at 5 (which it needs to be). If you pay attention there isn't a whole lot that PE's can make up for. Just check 360 degrees relatively often and you'll see who you want/need to kill and whether someone is following you.
13) Remember that compact hives does both armor reps and ammo. But it will do your armor first before getting to ammo. You can only have one on the ground at at a time hence why I use 2.
Another fit you can use is a scout/logi fit. basically, completely brick tank out and put injector and rep tool and just run with other heavies.
Atiim wrote:After each kill jump backwards into cover, as it throws off enemies who are near the target you just killed, which can save your life depending on the circumstances.
Also, be patient. Don't rush in without planning an escape route simply because you know you can get the kill, as a nearby enemy will most likely kill you immediately after.
Atiim nailed it. Don't get greedy and go for more than one kill. get your kill and get out. If you are going to fire any additional ammo it should be to completely terminate the clone you just killed. If you are almost out of ammo clip and are 100% sure you will have to reload to get the kill then I always get away and reload and find another target.